Tera Gold: The TERA test playing experience: PVP and political system has high playability

2012-04-20 14:38

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Seems players around the world are looking forward to the TERA, first 3 class a MMORPG of the year up. And we are lucky enough to be among the first to test taking experience of the players. Test in the first week of opening, I tried a number of different race, is mainly warriors and hunters. This week gave me the feeling is the TERA MMORPG traditional advantages it has, but I was lurking in the TERA fight, PVP, and playability of the political system. Read the following introduction, I believe you will like me, more looking forward to May 1 release date.

 

The playability of the TERA is to a large extent depend on its unique combat system. --Dawn of new island Island (Isle of Dawn), teaching under the guidance of novice players can learn how to fight, how to use game interface, entering to the main line of the game you can still see fine CG. But if you are an old player of the game, the beginning of all of this does not give you any ideas.

Career test: far-occupation operation of attack is similar to the TPS

This week, I tested the Popoli Group (Popori), soldier, and human hunters. Tera under especially by used no lock attack (Non-Targeting) of way expand fighting, is does not needs selected Monster and directly attack of system improve has attack sense, first in near distance role fighting of part, role of picture Central fixed will has a "Star" of symbol, players in near enemy to can attack distance Hou, as long as managed to let Monster and star of location meet, then by Xia various skills on can for fighting, even is cast range attack, Monsters can also combat before the role to, after you are familiar with can be intuitive to operate, like in-person operations like, for players will be very fresh experience.

In addition, long-attack role, playing up it feels like somewhat similar to TPS (third person shooter), as is the enemy to let Star aiming, on entering the range after which you can begin casting spells. When a monster is too close to your own, you can use a backward jump key to open and maintaining the distance between monsters and monsters in their own right in front, so there's no need to busy running away in information should also aim at a monster very own flap.

This experience gave me the feeling that soldier more suited to me, especially the raging war. Because Hunter has some simple operations for me.

Operational experience: traditional mouse keyboard action smoother
 
This experience, I was using the mouse and keyboard actions, and Xbox as before not to handle. Sure enough playing MMORPG games still use traditional methods of operation are more smooth. In the group when Berserker with a rotation of the axes of the dead also have a Hunter's arrow rain both of these skills is to provide me with feeling. This test, my characters levels up to grade 12 (completed the tutorial for beginners and visited all the main city), if not voluntarily went to stimulate, basically I found nothing dangerous. The TERA soldier is in when tanks, because his own dodging with good performance, but simply requires manual operation. If the action is not, you may be like me, often Flash not sth

By I described above, can let you have a preliminary understanding on the game, do you feel it and you play MMO is different? If you feel this way, it is! The TERA fighting this alone has completely captured my attention. If you are interested in experiencing the game, please do not be a traditional MMO games are played over the eye, be sure to experience the joy of battle, especially if you and your two friends teamed up case this will feel better!

 

 

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